Chop & Mince: A Unified Roblox Studio Workflow
Mince provides granular control over where and when your code runs. Paired with Chop, it creates a complete, modern development workflow entirely within Roblox Studio, eliminating the need for external tools and filesystem syncing for features like unit testing and integrated intellisense.
Mince: The Framework
Mince is a game framework for Roblox, providing solutions for common development challenges like networking and code organization. Its key differentiator is its modular design; most features are delivered as optional addons, allowing you to build an ultra-lightweight framework containing only the functionality you need, while also being able to cover a lot of different needs.
Chop: In-Studio Tooling
Chop provides the debugging, performance analysis, and intellisense that you’d expect from a professional IDE, but fully integrated into Roblox Studio. Write unit tests, get smart autocompletion, and analyze performance without ever leaving the environment.
About Us
We believe a smooth workflow is essential for creativity. Mince and Chop are our solutions to common development hurdles, such as high setup costs for tooling, a lack of quality intellisense, and aggressively complicated leaky abstractions. Our goal is to provide a more streamlined and intuitive development experience, allowing you to build games faster.
We design our tools to go the extra mile, providing the features we’ve always wanted. We also strongly believe in the power of community, which is why both Mince and Chop are, and always will be, open source.

Intykat
Programmer & UI Designer
Creator and maintainer of Chop. Writes documentation and operates Chop's servers at a loss. He also likes to talk about himself in the third person.

Whim
Programmer
Created mince to superceed a framework created for many projects. Grew up tinkering with Lua & Love2d. Hated by intykat. 💔